Is Beedrill Good in Gen 3 and Gen 4? - Pokemon Competitive History
In Pokemon Red and Blue, Beedrill was a quick evolving, but relatively underwhelming Pokemon. It had a below average dual typing with Bug and Poison, and no good moves besides Normal-type attacks which had to be learned through the use of TMs. But, in Generation 2, with the release of Gold and Silver, Beedrill gained considerable Special Defense and a brand-new Poison-type move with Sludge Bomb.
In this second of three installments, we take a look at Beedrill’s evolution through
Generations 3 and 4 of Pokemon. Unfortunately, Beedrill was one of many Pokemon
not available in Ruby, Sapphire, and Emerald. Weedle, Kakuna, and Beedrill were
only available to catch in Fire Red and Leaf Green, so they required trading
over to the other games.
This would even be the case in Generation 4. You can’t catch Weedle,
Kakuna, or Beedrill normally in Diamond, Pearl, or Platinum. It’s one of several Pokemon requiring Fire Red or Leaf
Green inserted into the Game Boy Advance slot of the Nintendo DS. In this case,
you needed to insert Leaf Green, where you could then find a Weedle on Route
204 South.
Fortunately, Beedrill would gain some ground to keep up with the
many new Pokemon released over these two Generations. In fact, it would be
better in Generation 4 competition than ever. Let’s see how the changes between Generations affected
Beedrill, much of it for the better.
Did Beedrill gain any moves between Gen 2 and Gen 3?
While Beedrill may have still been a below-average Pokemon, its
stat boost and improved moveset meant that it gained a bit of ground over its
Generation 1 status. Unfortunately, Generation 3 didn’t offer much to Beedrill outside of a couple new moves
and an ability. One of these attacks was Endeavor, a move that brought the
opposing Pokemon to the same amount of HP as Beedrill. Considering that
Beedrill has only 65 base HP, this was a useful move, especially in combination
with Substitute or Endure.
Generation 3 also brought with it the advent of Pokemon
abilities. Sadly, Beedrill only got Swarm, which while not a bad ability, isn’t the most exciting.
This Ability means that at one-third HP or lower, Beedrill’s Bug-type moves are powered up by an additional 50
percent. Unfortunately, all Beedrill has which can take advantage of this
ability is Twineedle and perhaps Hidden Power Bug. So, technically speaking,
Swarm is an upgrade. But, as Sludge Bomb is still its most powerful move, Swarm
is basically just a nice as-it-comes-up bonus.
Beedrill also gained TM access to a new Fighting-type move called
Brick Break. It’s
a 75 base power Fighting move which also has the benefit of breaking through an
opponent’s
Reflect or Light Screen. By this time, screens like this lasted 5 turns for the
opponent’s
entire team, whereas in Generation 1 they only protected the user. In Gen 2,
Reflect and Light Screen doubled the team’s
Defense or Special Defense respectively. In Gen 3, however, it simply cut
incoming damage in half, Reflect doing so for physical moves and Light Screen
doing the same for Special moves.
What was a good moveset for Beedrill in Generation 3?
Beedrill in Generation 3 did have some variance in its best
moveset, depending on the role you wanted it to serve. Smogon University lists three roles
Beedrill could fill, albeit in the lowest of
competitive tiers. These roles included Choice Band (named for a new held item
Beedrill could use fairly well), Endeavor user, and Swords Dance sweeper.
Choice Band is a powerful held item that’s still used in Pokemon today, which gives that Pokemon’s physical Attack a
50 percent bonus, but it’s
limited to a single move. A Choice Band Beedrill moveset would look like this:
·
Sludge Bomb
·
Hidden Power (Bug or Rock)
·
Brick Break
·
Double-Edge / Twineedle
The idea here is that because of the held item, you don’t need to set up
with Swords Dance in order to sweep. However, you’re locked into whatever move you choose until you switch
Beedrill out. Those movesets that didn’t
include Hidden Power Bug would use Twineedle over Double-Edge. Hidden Power
Rock covered two of Beedrill’s
big weaknesses in Fire and Flying. Brick Break could do massive damage to
Normal, Dark, Ice, Rock, and Steel types, many of which were rather common by
this point. Tyranitar, for example, is Dark and Rock.
The second build of Beedrill involved a familiar Swords Dance
moveset, which looked somewhat like this:
·
Endure
·
Swords Dance
·
Hidden Power Bug
·
Sludge Bomb
This moveset relied heavily on being able to set up with one
Swords Dance, then use Endure on the next turn to guarantee a Swarm activation
to power up Hidden Power Bug. These Beedrill also took advantage of some of the
new Berries that came with Generation 3. These are the Liechi Berry, which
powers up the holder’s
Attack by one stage when at ¼ HP or less, and the Salac Berry, which does a
similar thing but for Speed.
The hope is that Beedrill survives long enough to get to +3 Attack
with an activation of Swords Dance and the eating of a Liechi Berry, or +2
Attack and +1 Speed with the Salac Berry. At this time, you could take
advantage of super-charged Sludge Bomb from the Liechi Berry and Swords Dance
buff, or an additional Swarm buff with Hidden Power Bug. This combination of
powering up, along with same-type attack bonuses, could make Beedrill a
surprise sweeper. The issue, though, as noted by Smogon University’s Fire Red/Leaf
Green era writeup, is that without Endure, Beedrill likely won’t survive long enough to both set up and sweep.
This is where Beedrill’s
third potential competitive build emerged, with Endeavor. This Beedrill moveset
looked like this:
·
Endeavor
·
Substitute / Endure
·
Hidden Power Bug
·
Sludge Bomb
These Endeavor builds of Beedrill also would hold either or a
Liechi or Salac Berry, hoping to benefit either the Berry activation and/or
Swarm to deal big damage with Sludge Bomb or Hidden Power Bug. But, this
Beedrill has the option to use Endeavor to bring the opponent down to as little
as a single HP. This was a decent way to deal with bulky Pokemon like
Wigglytuff, or Pokemon that would resist Beedrill such as Swalot, Tangela, or
Piloswine.
Unfortunately for Beedrill, it became significantly outclassed by
Raticate in the Endeavor role, which enjoys a much better move pool. We’ll actually talk
about Raticate’s
evolution in Pokemon over the years in a future installment of this series.
But, for now, it’s
sufficient to say that Gen 3 was kind to Beedrill, but it wasn’t enough for it to remain relevant in a competitive
sense.
How Good is Beedrill in Fire Red and Leaf Green?
In this "Is It Good" series, we’re looking at Beedrill with balanced perspective,
considering not just this Pokemon’s
competitive chances, but also whether this is a good Pokemon to play with in
general. Keep in mind that in the Fire Red and Leaf Green remakes of the
Generation 1 games, you were limited primarily to Gen 1 Pokemon, with some
exceptions. In those games, some Generation 2 and 3 Pokemon would emerge in
those games, but mostly in the post-game.
Beedrill is much better in Fire Red and Leaf Green than in Red
and Blue. After all, it has the benefit of both the Swarm ability and its
much-improved move pool. A Beedrill with Sludge Bomb, Twineedle, Swords Dance,
and Endeavor is a perfectly good Pokemon to play through Kanto within the 3rd
generation. However, in Fire Red/Leaf Green, players also had the benefit of
evolving their Golbat into Crobat through friendship. The much faster and
powerful Crobat is a much better teammate overall than Beedrill.
Still, overall, Generation 3 gave Beedrill a new lease on life,
and I’m
sure more than a few of us played with a Beedrill at one point or another;
unfortunately, I never played much with Beedrill until Let’s Go Eevee, which we will get to eventually, for reasons
that will be shared in the final installment of our look at Beedrill. I always
preferred Crobat, because it was still easy to get, and Poison/Flying is just a
better overall type.
How Did Beedrill Evolve in Gen 4?
Generation 4 brought a major shake-up to the Pokemon world when
Game Freak decided to split every damage dealing move in the game into physical
and special regardless of its type. Through Generation 3, Physical and Special
moves were still segregated purely by type. Physical moves were moves that had
these types: Normal, Fighting, Flying, Ground, Rock, Bug, Ghost, Poison, and
Steel. All other moves were Special including: Water, Grass, Fire, Ice,
Electric, Psychic, Dragon, and Dark. In Gen 4, many Pokemon movesets were
massively reshuffled; Beedrill was no exception.
The biggest blow to Beedrill came in its signature Poison-type
move in Sludge Bomb being relegated to a Special move. Fortunately, Diamond and
Pearl would balance this out a bit, giving Beedrill a brand-new Physical
Poison-type move in Poison Jab by level up. While it has 10 fewer base power,
it greatly softens the blow of losing Sludge Bomb, and still has a chance to
poison the foe.
Game Freak also bestowed Beedrill with another Dark-type move by
level up being Assurance. This move is only 50 base power, but doubles in power
if the target has already taken damage that turn. Assurance is helpful in many
cases, as this can happen when the opponent takes indirect or self-inflicted
damage such as from a held item like Life Orb, recoil damage, crash damage, or
hurting itself in confusion.
More importantly, the Physical/Special split of damage-dealing
moves meant that there were many moves that were added to the game. Beedrill
benefited big time from this split on the Bug-type side, gaining access to both
U-Turn and X-Scissor. With the invention of the Life Orb, which boosts attacks
by 30 percent at the cost of 1/8th of the user’s HP for attack,
Beedrill could now take full advantage of its Swarm ability.
Fortunately, Beedrill was actually a bit more competitive in
Generation 4 than in Generation 3. There were two potentially mid-tier
competitive builds of Beedrill. One had a Swords Dance based moveset like this:
·
Swords Dance
·
X-Scissor
·
Brick Break
·
Poison Jab
This build of Beedrill would also hold a Life Orb, meaning a
single activation of Swords Dance giving it +2 to Attack was enough to do major
damage. Some Swords Dance Beedrill also ran Baton Pass to pass on the Attack
bonus to another Pokemon, or Substitute.
The other competitive build of Beedrill was a Choice Scarf set.
Like the Choice Band, it locks Beedrill into a single move, but instead of
raising Attack by 50 percent, it raises Speed by 50 percent. By Gen 4, many
more Pokemon were added that easily out-speed Beedrill. According to Smogon University’s write-up on Diamond/Pearl/Platinum
Beedrill, a Choice Scarf Beedrill moveset
looked like this:
·
U-Turn
·
X-Scissor
·
Brick Break
·
Poison Jab / Pursuit
U-Turn is a particularly good move on Beedrill, since not only is
it a Bug-type move with a STAB (Same Type Attack Bonus), but it allows Beedrill
to switch out, too. X-Scissor is often going to be Beedrill’s best attack, especially if Swarm is active. Brick
Break is great coverage. Poison Jab or Pursuit are both good last moves, with
Pursuit being better in competitive play, as it deals double damage to opponent’s switching out.
There is a third competitive build that uses Baton Pass, although
this is frowned upon by many competitive players today. A Baton Pass Beedrill
move set looked often like this:
·
Baton Pass
·
Agility / Swords Dance
·
Substitute
·
X-Scissor
With Baton Pass, you can actually pass on Substitute, which is
pretty neat. Most of the time you’ll
likely be using Swords Dance on this set while sitting behind a Substitute for
a turn or two. Some Beedrill will instead use Agility to pass on a Speed boost.
Also, X-Scissor allows Beedrill to do significantly more damage once it’s below 1/3rd
HP thanks to the Swarm ability.
Lastly, as Beedrill had been gifted Toxic Spikes as a level up
move, some players opted to use Beedrill as their lead to set up the Toxic
Spikes entry hazard. These Beedrill would pack Endeavor and Protect, which they
could alternate to try and toxic stall some opponents. In the last move slot
would typically be U-Turn or X-Scissor, with the former being more likely to
switch into a defensive Pokemon. This Toxic Spikes Lead Beedrill also used a
Focus Sash as a held item, so that it would survive on 1 HP if it would be
one-shot by an opponent, making Endeavor a particularly useful move.
Also, while not a move used in competitive Pokemon, Beedrill did
gain an additional new TM to its Gen 4 learnset called False Swipe. This
physical Normal type move will always leave a Pokemon with 1 HP if it would
knock it out. This is an exceptionally useful tool for catching Pokemon, so
Beedrill now could serve a new role as a way to help complete the in-game
Pokedex. It’s a little thing, but it’s a nice addition to Beedrill’s arsenal.
How Good is Beedrill After Gen 4?
In Generation 3 and 4, Beedrill was not actually a part of the
main games, so it was one of quite a few Pokemon that had to be traded in so
that they could compete. Still, Generation 4 gave Beedrill many new tools and
options to be a fairly versatile, if underwhelming team option. Going forward,
this would be a high point for Beedrill, as Generation 5 was going to introduce
massive power creep into the game.
Sadly, we will see Beedrill’s
rapid decline in competitive play in Generation 5. Fortunately, we will also
also witness its rebirth in Alpha Sapphire and Omega Ruby. with the
introduction of Mega Beedrill. Be sure to check out about how good Mega Beedrill
would turn out to be!
Updated February 18, 2023
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