Moraff’s World - Obscure DOS Games
Moraff's World was an obscure, yet classic PC role-playing game developed by Steve Moraff and first released in 1991 for DOS. It was a follow-up to a very basic dungeon crawler called Moraff’s Revenge in 1988. The version of Moraff’s World that was widely disseminated was a shareware version that was a bit limited in its features. There would be another more advanced version, which you could purchase from Moraff himself, released in 1993. This is the version with which I’m most familiar.
The game was a top-down dungeon crawler with 3D renderings of
north, south, east, and west, combined elements of role-playing games and
puzzle-solving. It was available on IBM-compatible PCs running MS-DOS, meaning
that it’s still playable on modern systems with the use of an emulator such as
DosBox.
The game was set in a fantasy world filled with monsters and
treasures. Players controlled a single character, which they could customize
with a range of weapons, armor, and spells. The game was notable for its depth
and complexity, thanks to its specialized classes, races, and various types of
boss monsters. The dungeons are extremely deep, offering players a vast and
challenging world to explore. You can visit the wilderness above, but it simply
leads to other dungeons that are pretty much identical.
One of the most striking features of Moraff's World was its
graphics. Although the game was released in the early 1990s, it boasted
colorful visuals that were impressive for the time. The game world can be
rendered in 256 colors, a significant improvement over the 16-color graphics of
many other PC games at the time. You could even play the game in high
resolution, although that’s difficult with today’s emulation programs.
Another interesting feature is that the dungeons in Moraff’s
World are actually randomly generated. However, once you’ve started the game
for the first time, these dungeons remain the same permanently; that is, of
course, unless you start over with a fresh copy of the game. This means there’s
not really any “walkthrough” as every player will encounter the dungeons a bit
differently.
The gameplay of Moraff's World is both challenging and rewarding.
The game world was vast and full of secrets, and players had to explore every
corner to find the best weapons, spells, and items. The dungeons are filled
with traps and puzzles that required careful planning and strategic thinking to
overcome. Plenty of things like poison and disease can kill you over time, and
there are “puffballs” that will drain or boost your stats depending on their
color.
Combat in Moraff's World is turn-based. Players must use a
combination of spells and tactics to defeat the game's many different varieties of monsters. There are
also many different types of boss monsters which have its own strengths and
weaknesses. Players must adapt their strategies to match the situation, as some
of the bosses can debilitate you in permanent ways, but have incredible rewards
for defeating them.
Overall, Moraff's World is a classic PC game combining deep
gameplay with simple, but colorful graphics. For a game contained on a single
old floppy disk, with data totaling less than one megabyte, it’s an immersive
and challenging experience that always kept me coming back for more.
Although the game is now over 30 years old, it still holds up as
a classic of the RPG genre and a testament to the creativity of its
programmer-auteur, Steve Moraff.
He also authored a similar RPG game called Dungeons of the Unforgiven, which
serves as a sequel to this game.
Screenshot from DosGames.com
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