Is Komala Good in Pokemon Scarlet and Violet?

 Komala is a particularly fascinating case to study for its inclusion as a returning Pokemon in Scarlet and Violet. The cute koala-like Pokemon is only making its second ever appearance in the franchise for Generation 9. It debuted in Generation 7 with Sun & Moon, appearing after that only in the upgraded Gen 7 games Ultra Sun and Ultra Moon.

 

The Normal-type Komala is a tiny bugger, standing only one-foot-four and weighing roughly 44 pounds. Komala is only weak to Fighting-type moves and is immune to Ghost-type moves. However, despite its uninteresting defensive typing, it does have above-average Attack and Special Defense stats and a decent move pool. Also, the Drowsing Pokemon has a unique ability called Comatose.

 

Serebii.net gives this description of the Comatose ability:

 

It acts as if it is affected by the Sleep status condition. All special effects of moves based on the Sleep status condition affect this Pokémon such as Snore & Sleep Talk working from the Pokémon with Comatose and double damage from Hex & Wake-up Slap, Dream Eater & Nightmare and even abilities such as Bad Dreams will activate. This Pokémon can still attack.

 

There are few Pokemon in recent generations that are this unique and have a flavor win that can actually work in the pocket monsters favor. According to its Pokedex entries from Sun and Ultra Sun, each Komala is not only asleep from birth, but remains asleep from birth to death. Any movement that it makes is apparently little more than Komala turning and tossing in its dreams.

 

Also, Komala apparently can still function even while asleep, eating a bunch of leaves with sedative properties while it sleep walks. The Pokemon Moon Pokedex entry adds a bit more depth, revealing that the log that Komala holds is a gift given to it by its parents at birth. Additionally, Komala are known to cling to the arms of friendly trainers. How adorable!

 

Far as lore being translated to in-game mechanics, not being affected by status conditions is a major point in Komalas favor in terms of gameplay. Its also good to know where the log Komala holds comes from; this detail also backs up Komalas strong physical attack base stat, which well get to in a moment. But, for some inexplicable reason, Komala learns neither Snore nor Sleep Talk by level up; it only learns the latter by TM. Its not like it really needs a Sleep Talk set to succeed, but thats a bit of a flavor fail.

 

Also, despite having a strong 115 base Physical attack and strong 95 Special Defense, it has a meh special attack stat of 75, and its other base stats are just 65. Naturally, these stats wont gain you much favor with competitive players. That being said, although now Smogon University lists Komala as ZU (Zero Used), they didnt dismiss it entirely. Before dropping to ZU, Komala once enjoyed a niche in the lowest tier (PU) of competitive singles during the Sun and Moon era.

 

How Good Was Komala in the Sun and Moon Era?

 

To summarize, Komala was used by players to pivot into status condition inducing moves, plus being immune to Toxic Spikes. In addition, Komala can actually learn Rapid Spin to blow away entry hazards. Also, Komala can learn U-Turn, which many commonly played Normal-types couldnt learn, such as Stoutland, Kangaskhan, and Zangoose. This allowed Komala to Rapid Spin, then U-Turn to chip in some damage and switch into a better match-up. As a bulky spinner, it was completely serviceable in the lowest competitive tiers.

 

Strangely enough, Komalas main issue is whats often referred to as four move-slot syndrome.” This is because since the beginning of the Pokemon franchise, Pokemon have only ever been able to hold four moves at once. But, while this used to be much more of a drawback in regular gameplay, Generation 8 finally made it easy to relearn moves on the fly on a Pokemon’s summary page. But, in competitive play, there are certain Pokemon that must have their move-sets customized purely to the needs of the battle team around them.

 

As alluded to earlier, Komala actually learns some pretty good moves, including hard hitting Physical moves such as Earthquake, Play Rough, Sucker Punch, and Wood Hammer. But, it obviously cant run all of these, as its best to have Rapid Spin and U-Turn on Komala for utility purposes, so you can only choose two. Komala did used to run Return as a Normal-type move for STAB (Same-Type Attack Bonus) but that move was removed in Generation 8. So, your typical Komala would now run Rapid Spin, U-Turn, and two of Earthquake, Play Rough, Sucker Punch, and Wood Hammer, whichever you need to cover your teams offensive downsides.

 

The other major downside to Komala is despite having solid bulk against special attackers, its pretty frail against physical attackers. So, in addition to having to pick your spots to pivot into status moves, you have to keep in mind whether the opposing Pokemon leans into physical or special moves. Also, you need to keep in mind the opponents speed stat, to ensure youll be able to U-Turn effectively, or even get in a Rapid Spin before having to peace out.

 

Most competitive players in Gen 7 would actually dump plenty of Effort Value (EV) investment into HP and Attack, with a tiny bit being added to Speed just to outspeed certain common Pokemon in the PU tier. Dumping the investment into HP is better than into the defenses sometimes, especially if the extra HP helps Komala live another day.

 

The best teammates for Komala back in the day were anything weak to Stealth Rock, particularly Fire and Flying types, which it could help with its Rapid Spin. The Drowsing Pokemon also appreciates Healing Wish support from the likes of Clefairy and Musharna.

 

Fortunately, while Komala did eventually drop to untiered, Smogon introduced a new tier called ZU to include Pokemon that would otherwise be untiered. This gave new life especially to Pokemon like Komala, who have great tools, but middling stats that made them unviable in higher competitive tiers. In ZU, Komala adopted a Choice Band set, a held item which locks it into a single move but increases its power by 50 percent. Investing fully in Attack and Speed, with either an Adamant (plus attack) or Jolly (plus speed) Nature, such Komala would run a set of Return/Earthquake/Knock Off/U-Turn.

 

 

How Good is Komala in Scarlet and Violet?

 

As far as Komala being competitive in the massively power crept Generation 9, I dont see it hanging around even in the lowest tier of Smogon competitive singles for very long. Some Pokemon fans even predicted a Komala evolution, which did not happen. That being said, I think Komala should still be a fun Pokemon to use in the open-world adventure of Scarlet and Violet. Its stats are good enough that Komala shouldn't even need an evolution any time soon. If Komala did get an evolution, it may become even better than Snorlax!

 

It remains to be seen how common entry hazards will be in Scarlet and Violet competitive play, but one thing that Rapid Spin definitely cant deal with is Substitute, a move that appears to be one that will be extremely common in Generation 9 play. Still, having a Pokemon immune to status conditions will be helpful in many situations, and it hits hard enough with some good type-coverage moves to warrant a spot on an adventuring team. It did lose its biggest offensive tool in Return, as it was removed in Generation 8 never to return, but it still has solid attacks.

 

Also, ironically, despite Komala being immune to Ghost-type attacks, because Rapid Spin is a Normal-type move, Ghost type Pokemon such as Spiritomb can spin block.” While Komala can carry Sucker Punch, it was better for a teammate to be able to clear opposing Ghost-types first. Considering the number of new Ghost-type Pokemon in Scarlet and Violet, especially the very popular and strong Gholdengo, this is not in Komalas favor.

 

As of the release of the Indigo Disk DLC, Komala is technically considered PU, with no movesets suggested by Smogon University. In what little play it has seen, thanks to Pikalytics, it has carried a Rapid Spin/Sucker Punch/Earthquake/Body Slam set. I couldn’t find any sets for doubles, sadly. But, everyone’s favorite Normal type Gym leader Larry has one, so at least it gets some love in the storyline.

 

When it comes to lore, it seems that Komala will still be hunted by Hypno in Paldea just as it was in the  Alola region. Im more than happy to cut down some Hypno to save these cute drowsy mons. It's hard not to love the koala-like Pokemons flavor and potential to be a solid teammate during a Paldea adventure. But, competitively, it’s just overmatched. Perhaps I’ll revisit a potential competitive set for Komala in the future, especially when I examine just how good Larry’s Indigo Disk coach team is.

 

What do you think of Komala? Do you plan to use one in your playthroughs of Scarlet and Violet?

 

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